Levels

Levels

Level design has always been my passion within game creation. It was games such as Super Mario 64, Zelda: Ocarina of Time, Goldeneye, Pilotwings 64 and later Hitman 2: Silent Assassin that cemented the dream of a game design career.

I have over the years used a plethora o different level design tools, from the basic tool available in Command & Conquer: Red Alert and Time Splitters 2 to more professional tools such as Valve's Hammer Editor, Unreal and of course Unity.


On this page you'll find a small selection of the many levels I've made over the years.

2019